Friday, December 19, 2014

[Unreal Engine 4] 4.7 Shader Files Changelist

Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7.

Most of these changes are based on the following engine additions/modifications:
  • TwoSidedFoliage lighting model
  • SV_Position is now available in the pixel shader (in previous engine versions
    the screen position was derived from world position to save an interpolator)
  • Dithered LOD transitions for instanced meshes 
  • Distance Field Shadowing improvements
  • Metal API related improvements

BasePassForForwardShadingPixelShader
BasePassPixelShader
Common
Definitions
DepthOnlyPixelShader
DistanceFieldLightingShared
DistanceFieldShadowing
DistanceFieldSurfaceCacheLighting
DistanceFieldSurfaceCacheLightingCompute
DistortAccumulatePS
HitProxyPixelShader
LightmapCommon
LightMapDensityShader
LocalVertexFactory
LocalVertexFactoryCommon
MaterialTemplate
MonteCarlo
ParticleGPUSpriteVertexFactory
ParticleSpriteVertexFactory
PostProcessMaterialShaders
PostProcessMotionBlur
PostProcessSubsurface
PostProcessUpscale
ReflectionEnvironmentComputeShaders
ReflectionEnvironmentShaders
SeparableSSS
ShaderVersion
ShadowDepthCommon
ShadowDepthPixelShader
ShadowProjectionCommon
ShadowProjectionPixelShader
SimpleElementPixelShader
SkyLighting
SkyLightingShared
TiledDeferredLightShaders
TranslucentShadowDepthShaders
VelocityShader
VertexFactoryCommon
VisualizeTexture

1 comment:

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