Monday, July 8, 2013

Blender - xNormal Workflow

Some days ago I stumbled upon a nifty xNormal Blender addon from the user ohsnapitsjoel over at BA forums.
The addon is a big time saver since it lets you access all the relevant xNormal baking options directly from Blender.

Blenderartists Thread:
 Bitbucket Link:

With the latest update there was also added an option to specify a mesh from your .blend file as a cage for baking.

Wednesday, July 3, 2013

[Blender/UDK] Tileable Textures from HP models

Lately, I've made several textures based on high poly models. Basic geometry and large/mid-scale details have been sculpted in Blender in order to bake normal, height and ambient occlusion maps - cavity maps have been generated in xnormal.
In Photoshop I did paint the basic colors and used a desaturated photograph overlay for the fine details.